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» Emulating an Offline Renderer by 3D Graphics Hardware
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CG
2004
Springer
13 years 7 months ago
3D video fragments: dynamic point samples for real-time free-viewpoint video
We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. By generalizing 2D video pixels towards 3D irregular point samples we combine t...
Stephan Würmlin, Edouard Lamboray, Markus H. ...
MM
2009
ACM
139views Multimedia» more  MM 2009»
14 years 2 months ago
Interacting with a personal cubic 3D display
We describe a demonstration of four novel interaction techniques for a cubic head-coupled 3D display. The interactions illustrated include: viewing a static scene, navigating thro...
Billy Lam, Ian Stavness, Ryan Barr, Sidney Fels
WSCG
2003
318views more  WSCG 2003»
13 years 8 months ago
Quality Issues of Hardware-Accelerated High-Quality Filtering on PC Graphics Hardware
This paper summarizes several quality issues of an approach for high-quality filtering with arbitrary filter kernels on PC graphics hardware that has been presented previously. ...
Markus Hadwiger, Helwig Hauser, Torsten Mölle...
SI3D
2006
ACM
14 years 1 months ago
Hardware accelerated multi-resolution geometry synthesis
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthesis. The level of detail for a given viewpoint is created on-the-fly, allowing f...
Martin Bokeloh, Michael Wand
CGA
2008
13 years 7 months ago
Mobile 3D City Maps
ion and abstraction. By the end of the 20th century, technology had advanced to the point where computerized methods had revolutionized surveying and mapmaking practices. Now, the ...
Antti Nurminen