Abstract—Internet topology generation involves producing synthetic network topologies that imitate the characteristics of the Internet. Although the accuracy of newly developed n...
— Many network operators offer some type of tiered service, in which users may select only from a small set of service levels (tiers). In this work, we study the problem of desig...
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
In this paper, we present a high fidelity and efficient emulation framework called TWINE, which combines the accuracy and realism of emulated and physical networks and the scala...
Low priority data transfer across the wide area is useful in several contexts, for example for the dissemination of large files such as OS updates, content distribution or prefet...