Abstract. The aim of this paper is to present and analyze a class of hpversion discontinuous Galerkin (DG) discretizations for the numerical approximation of linear elliptic proble...
A view-dependent geometry coding of 3D scenes defined by sets of semi-regular meshes is presented. The objective is to reduce the quantity of significant data to store when visual...
This paper describes an interior surface generation method and a strategy for all-hexahedral mesh generation. It is well known that a solid homeomorphic to a ball with even number...
Tatsuhiko Suzuki, Shigeo Takahashi, Jason Shepherd
We present a novel geometric algorithm to construct a smooth surface that interpolates a triangular or a quadrilateral mesh of arbitrary topological type formed by n vertices. Alt...
Quadratic elements place stringent requirements on a surface mesh smoother. One of the biggest challenges is that a good linear element may become invalid when mid-side nodes are ...