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VAMOS
2010
Springer
13 years 9 months ago
A Preliminary Review on the Application of Feature Diagrams in Practice
Abstract--For two decades, feature diagrams have been intensively studied as a means to specify variability and pilot configuration in software product line engineering. Surprising...
Arnaud Hubaux, Andreas Classen, Marcílio Me...
EWSPT
1998
Springer
13 years 11 months ago
Process Technology Implications of Procurement Processes: Some Initial Observations
We report on a study of procurement processesin a large organization. The purpose of the study was to identify problems in the organization's procurementprocessesand to sugges...
Ernst Ellmer, Wolfgang Emmerich, Anthony Finkelste...
ICSE
2005
IEEE-ACM
14 years 7 months ago
A cross-program investigation of students' perceptions of agile methods
Research was conducted on using agile methods in software engineering education. This paper explores the perceptions of students from five different academic levels of agile pract...
Grigori Melnik, Frank Maurer
ICSE
2010
IEEE-ACM
13 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
BCSHCI
2008
13 years 9 months ago
Low cost prototyping: part 2, or how to apply the thinking-aloud method efficiently
Customer satisfaction with regard to user interfaces becomes increasingly more important and is, eventually, decisive for the selection of systems within a competitive market. End...
Andreas Holzinger, Stephen Brown