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MFCS
2009
Springer
14 years 5 months ago
Stochastic Games with Finitary Objectives
Abstract. The synthesis of a reactive system with respect to an ωregular specification requires the solution of a graph game. Such games have been extended in two natural ways. F...
Krishnendu Chatterjee, Thomas A. Henzinger, Floria...
CAV
2009
Springer
168views Hardware» more  CAV 2009»
14 years 5 months ago
Games through Nested Fixpoints
In this paper we consider two-player zero-sum payoff games on finite graphs, both in the deterministic as well as in the stochastic setting. In the deterministic setting, we consi...
Thomas Gawlitza, Helmut Seidl
CORR
2007
Springer
151views Education» more  CORR 2007»
13 years 11 months ago
The Complexity of Games on Higher Order Pushdown Automata
Abstract. We prove an n-exptime lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches th...
Thierry Cachat, Igor Walukiewicz
CONCUR
2005
Springer
14 years 4 months ago
Games Where You Can Play Optimally Without Any Memory
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
Hugo Gimbert, Wieslaw Zielonka
GLOBECOM
2009
IEEE
14 years 5 months ago
Sparse Decoding of Low Density Parity Check Codes Using Margin Propagation
—One of the key factors underlying the popularity of Low-density parity-check (LDPC) code is its iterative decoding algorithm that is amenable to efficient hardware implementati...
Ming Gu, Kiran Misra, Hayder Radha, Shantanu Chakr...