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DIGRA
2005
Springer
14 years 5 days ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
ICDCS
2010
IEEE
13 years 10 months ago
New Algorithms for Planning Bulk Transfer via Internet and Shipping Networks
—Cloud computing is enabling groups of academic collaborators, groups of business partners, etc., to come together in an ad-hoc manner. This paper focuses on the group-based data...
Brian Cho, Indranil Gupta
ATAL
2010
Springer
13 years 7 months ago
Scalable mechanism design for the procurement of services with uncertain durations
In this paper, we study a service procurement problem with uncertainty as to whether service providers are capable of completing a given task within a specified deadline. This typ...
Enrico Gerding, Sebastian Stein, Kate Larson, Alex...
MM
2010
ACM
125views Multimedia» more  MM 2010»
13 years 7 months ago
Tenor: making coding practical from servers to smartphones
It has been theoretically shown that performing coding in networked systems, including Reed-Solomon codes, fountain codes, and random network coding, has a clear advantage with re...
Hassan Shojania, Baochun Li
ECAI
2010
Springer
13 years 7 months ago
Optimal Task Migration in Service-Oriented Systems: Algorithms and Mechanisms
In service-oriented systems, such as grids and clouds, users are able to outsource complex computational tasks by procuring resources on demand from remote service providers. As th...
Sebastian Stein, Enrico Gerding, Nicholas R. Jenni...