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FPLAY
2008
13 years 9 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
CIKM
2003
Springer
14 years 28 days ago
HyperThesis: the gRNA spell on the curse of bioinformatics applications integration
In this paper, we describe a graphical workflow management system called HyperThesis to address the challenges of integrating bioinformatics applications. HyperThesis is an integ...
Sourav S. Bhowmick, Vivek Vedagiri, Amey V. Laud
SI3D
2005
ACM
14 years 1 months ago
Volume catcher
It is difficult to obtain a specific region within unsegmented volume data (region of interest, ROI). The user must first segment the volume, a task which itself involves signi...
Shigeru Owada, Frank Nielsen, Takeo Igarashi
UIST
2004
ACM
14 years 1 months ago
Simple vs. compound mark hierarchical marking menus
We present a variant of hierarchical marking menus where items are selected using a series of inflection-free simple marks, rather than the single "zig-zag" compound mar...
Shengdong Zhao, Ravin Balakrishnan
SIGGRAPH
1990
ACM
13 years 11 months ago
Rapid controlled movement through a virtual 3D workspace
not abstract asymmetry: different sides looks different clumps different from "data objects" need grid structure, alignment [Design Guidelines for Landmarks to Support Na...
Jock D. Mackinlay, Stuart K. Card, George G. Rober...