Interactive history tools, ranging from basic undo and redo to branching timelines of user actions, facilitate iterative forms of interaction. In this paper, we investigate the des...
Jeffrey Heer, Jock D. Mackinlay, Chris Stolte, Man...
— Developers and end-users have to interface robotic systems for control and feedback. Such systems are typically co-engineered with their graphical user interfaces. In the past,...
This paper investigates the influence of interface styles on problem solving performance. It is often assumed that performance on problem solving tasks improves when users are ass...
Christof van Nimwegen, Daniel D. Burgos, Herre van...
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
To disentangle and analyze neural pathways estimated from magnetic resonance imaging data, scientists need an interface to select 3D pathways. Broad adoption of such an interface ...