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ACMACE
2005
ACM
14 years 2 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
CHI
1999
ACM
14 years 1 months ago
Emotional Interfaces for Interactive Aardvarks: Designing Affect into Social Interfaces for Children
Character-based social interfaces present a unique opportunity to integrate emotion into technology interactions. The present paper reports on the use of three emotional interacti...
Erik Strommen, Kristin Alexander
ACMDIS
2006
ACM
14 years 2 months ago
Design documentaries: inspiring design research through documentary film
This paper shows how we can take inspiration and use techniques from documentary film in pursuing user research. Documentary filmmaking has a long history of portraying everyday l...
Bas Raijmakers, William W. Gaver, Jon Bishay
ACMACE
2009
ACM
14 years 26 days ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm
CHI
2010
ACM
14 years 3 months ago
Artifacts in design: representation, ideation, and process
Artifacts—representations that express properties or captured information—can serve to inspire, represent, and manage the decisions made throughout the design process. This wo...
D. Scott McCrickard, Michael E. Atwood, Gayle Curt...