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ATAL
2008
Springer
13 years 11 months ago
Designing human-computer multi-agent collaboration in productive multi-player games
This research explores productive multi-player games as a platform for human-computer agent collaboration. A multiagent perspective is taken to examine the principles of both game...
Wenn-Chieh Tsai, Yuan-Hsiang Lee, Tsung-Hsiang Cha...
ACMDIS
2006
ACM
14 years 2 months ago
"It's Just a Method!": a pedagogical experiment in interdisciplinary design
In the excitement of the cognitive revolution, Simon proposed a way of thinking about design that promised to make it more manageable and cognitive: to think of design as a planni...
Steve R. Harrison, Maribeth Back, Deborah G. Tatar
CHI
2011
ACM
13 years 13 days ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
CHI
2003
ACM
14 years 9 months ago
Ambiguity as a resource for design
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engage...
William W. Gaver, Jacob Beaver, Steve Benford
TEI
2010
ACM
163views Hardware» more  TEI 2010»
14 years 3 months ago
Action and representation in tangible systems: implications for design of learning interactions
In tangible learning systems, the facility to promote physically active engagement highlights the need to understand how different designs impact on action and interaction, and th...
Sara Price, Jennifer G. Sheridan, Taciana Pontual ...