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DIGRA
2003
Springer
14 years 2 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
REFLECTION
1999
Springer
14 years 1 months ago
jContractor: A Reflective Java Library to Support Design by Contract
jContractor is a purely library based approach to support Design By Contract specifications such as preconditions, postconditions, class invariants, and recovery and exception hand...
Murat Karaorman, Urs Hölzle, John L. Bruno
TEI
2009
ACM
70views Hardware» more  TEI 2009»
14 years 3 months ago
Peripheral tangible interaction by analytic design
Tangible User Interfaces (TUIs) are commonly accepted as those in which the configuration of physical objects embodies digital system state, providing “graspable” digital medi...
Darren Edge, Alan F. Blackwell
ITICSE
2005
ACM
14 years 2 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
CHI
2011
ACM
13 years 13 days ago
Antiquarian answers: book restoration as a resource for design
As technologies age, they experience wear and degradation, sometimes resulting in loss of functionality. In response, parts are replaced and software is updated. Yet restoration...
Daniela K. Rosner, Alex S. Taylor