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SIGGRAPH
2003
ACM
14 years 29 days ago
A social metaphor-based 3D virtual environment
Our design goal for OnLive Traveler was to develop a virtual community system that emulates natural social paradigms, allowing the participants to sense a tele-presence, the subje...
Steve DiPaola, David Collins
GI
2009
Springer
14 years 10 days ago
A Serious Mobile Game for Landmark Production - A Work in Progress Report
: Serious games are defined as games with a purpose. These games serve a purpose beyond play in difference to games, whose purpose is nothing than the play activity itself. Human C...
Lars Harzem, Tobias Hartge, Carolin Hubatsch, Kevi...
APSEC
1999
IEEE
14 years 1 days ago
Testing, Reliability, and Interoperability Issues in the CORBA Programming Paradigm
CORBA (Common Object Request Broker Architecture) is widely perceived as an emerging platform for distributed systems development. In this paper, we discuss CORBA's testing, ...
Gang Xing, Michael R. Lyu
AAAI
2007
13 years 10 months ago
PhotoSlap: A Multi-player Online Game for Semantic Annotation
Multimedia content presents special challenges for the search engines, and could benefit from semantic annotation of images. Unfortunately, manual labeling is too tedious and tim...
Chien-Ju Ho, Tsung-Hsiang Chang, Jane Yung-jen Hsu
CANDT
2009
13 years 8 months ago
Overhearing the crowd: an empirical examination of conversation reuse in a technical support community
This paper describes a mixed method, empirical analysis of conversation reuse in an online technical support community. I find that the same characteristics that make the conversa...
Derek L. Hansen