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CHI
2006
ACM
14 years 8 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
SIGCSE
2008
ACM
119views Education» more  SIGCSE 2008»
13 years 7 months ago
Exploring studio-based instructional models for computing education
While the demand for college graduates with computing skills continues to rise, such skills no longer equate to mere programming skills. Modern day computing jobs demand design, c...
Christopher D. Hundhausen, N. Hari Narayanan, Mart...
WOTUG
2007
13 years 8 months ago
A Process-Oriented Architecture for Complex System Modelling
Abstract. A fine-grained massively-parallel process-oriented model of platelets (potentially artificial) within a blood vessel is presented. This is a CSP inspired design, expres...
Carl G. Ritson, Peter H. Welch
CHI
2006
ACM
14 years 8 months ago
The paradox of the assisted user: guidance can be counterproductive
This paper investigates the influence of interface styles on problem solving performance. It is often assumed that performance on problem solving tasks improves when users are ass...
Christof van Nimwegen, Daniel D. Burgos, Herre van...
CHI
2010
ACM
14 years 2 months ago
Let's play chinese characters: mobile learning approaches via culturally inspired group games
In many developing countries such as India and China, low educational levels often hinder economic empowerment. In this paper, we argue that mobile learning games can play an impo...
Feng Tian, Fei Lv, Jingtao Wang, Hongan Wang, Wenc...