Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. Th...
Kyle B. Dempsey, Justin F. Brunelle, G. Tanner Jac...
Abstract. Here we introduce DePathos, a graphical tool for a timetabling constraint engine (Pathos). Since the core of Pathos is textbased and provides little user-interaction, fi...
: This paper presents a generic agent-based framework for social-mobile applications, which has been developed as part of an ongoing linkage project. The MobiSoft project is driven...
In games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although se...
Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Ca...
Few systems combine both Embodied Conversational Agents (ECAs) and multimodal input. This research aims at modeling the behavior of adults and children during their multimodal int...