List scheduling algorithms attempt to minimize latency under resource constraints using a priority list. We propose a new heuristic that can be used in conjunction with any priori...
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
Identifying code implementing a crosscutting concern (CCC) automatically can benefit the maintainability and evolvability of the application. Although many approaches have been p...
We study the problem of automatically identifying“hotspots” on the real-time web. Concretely, we propose to identify highly-dynamic ad-hoc collections of users – what we ref...
Clusters have made the jump from lab prototypes to fullfledged production computing platforms. The number, variety, and specialized configurations of these machines are increasi...