We propose a method of knowledge reuse for an ensemble of genetic programming-based learners solving a visual learning task. First, we introduce a visual learning method that uses...
Wojciech Jaskowski, Krzysztof Krawiec, Bartosz Wie...
Computer-based geometry systems have been widely used for teaching and learning, but largely based on mouse-andkeyboard interaction, these systems usually require users to draw fi...
There are many commercial tools that address various aspects of the Year 2000 problem. None of these tools, however, addresses the closely-related leap-year problem. In this paper...
Identifying code implementing a crosscutting concern (CCC) automatically can benefit the maintainability and evolvability of the application. Although many approaches have been p...
Protractor 3D is a gesture recognizer that extends the 2D touch screen gesture recognizer Protractor [8] to 3D gestures. It inherits many of Protractor’s desirable properties, s...