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ATAL
2004
Springer
14 years 2 months ago
Preferences in Game Logics
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
HT
2007
ACM
14 years 1 months ago
Towards better understanding of folksonomic patterns
Folksonomies provide a free source of keywords describing web resources; however, these keywords are free form and their semantics spans multiple contextual dimension. In this pap...
Hend S. Al-Khalifa, Hugh C. Davis
ICWSM
2008
13 years 10 months ago
Thin Slices of Online Profile Attributes
People form consistent impressions of others given surprisingly little information. With the advent of social networks, impressions now may form online rather than in a face-to-fa...
Kristin Brooke Stecher, Scott Counts
IJCAI
1993
13 years 10 months ago
A Collaboration Mechanism on Positive Interactions in Multi-agent Environments
In multi-agent environments where agents independently generate and execute plans to satisfy their goals, the resulting plans may sometimes overlap. In this paper, we propose a co...
Kei Matsubayashi, Mario Tokoro
CIKM
2008
Springer
13 years 11 months ago
Building self-organized image retrieval network
We propose a self-organized content-based Image Retrieval Network (IRN) that is inspired by a Metric Social Network (MSN) search system. The proposed network model is strictly dat...
Stanislav Barton, Vlastislav Dohnal, Jan Sedmidubs...