This paper presents the framework of a scale-oriented scheme for the presentation and classification of reverse engineered sections of procedural code into objects. The aim is to ...
Aaron J. Quigley, Margot Postema, Heinz W. Schmidt
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
A common belief is that software designs decay as systems evolve. This research examines the extent to which software designs actually decay by studying the aging of design patter...
With the success of libre (free, open source) software, a new type of software compilation has become increasingly common. Such compilations, often referred to as ‘distributions...
For `mixed-criticality' systems that have both critical and non-critical functions, the greatest leverage on dependability may be at the design level. By designing so that ea...