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GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
14 years 26 days ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
TOG
2008
236views more  TOG 2008»
13 years 7 months ago
Face swapping: automatically replacing faces in photographs
In this paper, we present a complete system for automatic face replacement in images. Our system uses a large library of face images created automatically by downloading images fr...
Dmitri Bitouk, Neeraj Kumar, Samreen Dhillon, Pete...
ICPR
2002
IEEE
14 years 17 days ago
Feasibility of Hough-Transform-Based Iris Localisation for Real-Time-Application
We present a fast method for locating iris features in frontal face images based on the Hough transform. It consists of an initial iris detection step and a tracking step which us...
Klaus D. Tönnies, Frank Behrens, Melanie Aurn...
WWW
2009
ACM
14 years 8 months ago
Measuring the similarity between implicit semantic relations from the web
Measuring the similarity between semantic relations that hold among entities is an important and necessary step in various Web related tasks such as relation extraction, informati...
Danushka Bollegala, Yutaka Matsuo, Mitsuru Ishizuk...
EICS
2009
ACM
14 years 9 days ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post