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EMSOFT
2004
Springer
14 years 1 months ago
Exploiting prescriptive aspects: a design time capability
Aspect oriented programming (AOP), when used well, has many advantages. Aspects are however, programming-time constructs, i.e., they relate to source code. Previously, we develope...
John A. Stankovic, Prashant Nagaraddi, Zhendong Yu...
GI
2004
Springer
14 years 1 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
HICSS
2003
IEEE
116views Biometrics» more  HICSS 2003»
14 years 1 months ago
Modeling Instrumental Conditioning - The Behavioral Regulation Approach
Basically, instrumental conditioning is learning through consequences: Behavior that produces positive results (high “instrumental response”) is reinforced, and that which pro...
Jose J. Gonzalez, Agata Sawicka
HICSS
2003
IEEE
62views Biometrics» more  HICSS 2003»
14 years 1 months ago
A Study on the Impacts of Verbal Interaction in Proximate GSS Sessions
Although distributed Group Support Systems (GSS) are getting popular, there are still some limitations. One of the limitations is few substitutions for face-to-face (FTF) interact...
Tsuneki Mukahi, Gail Corbitt
ICMI
2003
Springer
111views Biometrics» more  ICMI 2003»
14 years 1 months ago
Distributed and local sensing techniques for face-to-face collaboration
This paper describes techniques that allow users to collaborate on tablet computers that employ distributed sensing techniques to establish a privileged connection between devices...
Ken Hinckley