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FUNGAMES
2010
13 years 8 months ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann
GCC
2003
Springer
14 years 27 days ago
Distributed Computation for Diffusion Problem in a P2P-Enhanced Computing System
Basic exploration of diffusion equation solvers in distributed computing systems has been a very important issue for computational fluid dynamics (CFD). This paper presents a funda...
Jun Ni, Lili Huang, Tao He, Yongxiang Zhang, Shaow...
CHI
1999
ACM
14 years 6 min ago
PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play
This paper introduces a novel interface for digitallyaugmented cooperative play. We present the concept of the "athletic-tangible interface," a new class of interaction ...
Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben...
BROADNETS
2007
IEEE
14 years 2 months ago
TCP dynamics over IEEE 802.11E WLANs: Modeling and throughput enhancement
— Today, IEEE 802.11 Wireless LAN (WLAN) has become a prevailing solution for broadband wireless Internet access while Transport Control Protocol (TCP) is the dominant transport ...
Jeonggyun Yu, Sunghyun Choi, Daji Qiao
NOSSDAV
2005
Springer
14 years 1 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine