Sciweavers

391 search results - page 19 / 79
» Enhancing the Performance of Dynamic Scripting in Computer G...
Sort
View
ITICSE
2005
ACM
14 years 1 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
CVGIP
2006
116views more  CVGIP 2006»
13 years 7 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
MICCAI
2009
Springer
14 years 8 months ago
A Fast Alternative to Computational Fluid Dynamics for High Quality Imaging of Blood Flow
Obtaining detailed, patient-specific blood flow information would be very useful in detecting and monitoring cardio-vascular diseases. Current approaches rely on computational flui...
Robert H. P. McGregor, Dominik Szczerba, Krishnamu...
AIIDE
2008
13 years 10 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
JMM2
2008
105views more  JMM2 2008»
13 years 7 months ago
Low Cost Projection Environment for Immersive Gaming
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
Paul Bourke