Abstract— Agile all optical cross-connect (OXC) switches currently use an architecture in which regenerators and transceivers have pre-assigned and fixed directionality. However...
Kotikalapudi Sriram, David W. Griffith, Giuseppe D...
This paper presents SAFETY SOLVER 2.0, a safety-of-territory solver for the game of Go that can solve problems in areas with open boundaries. Previous work on assessing safety of t...
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
A new computational model for active visual attention is introduced in this paper. The method extracts motion and shape features from video image sequences, and integrates these f...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...