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BROADNETS
2005
IEEE
14 years 1 months ago
Performance comparison of agile optical network architectures with static vs. dynamic regenerator assignment
Abstract— Agile all optical cross-connect (OXC) switches currently use an architecture in which regenerators and transceivers have pre-assigned and fixed directionality. However...
Kotikalapudi Sriram, David W. Griffith, Giuseppe D...
CG
2006
Springer
13 years 11 months ago
An Open Boundary Safety-of-Territory Solver for the Game of Go
This paper presents SAFETY SOLVER 2.0, a safety-of-territory solver for the game of Go that can solve problems in areas with open boundaries. Previous work on assessing safety of t...
Xiaozhen Niu, Martin Müller 0003
TCIAIG
2010
13 years 2 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
PRL
2006
117views more  PRL 2006»
13 years 7 months ago
Motion features to enhance scene segmentation in active visual attention
A new computational model for active visual attention is introduced in this paper. The method extracts motion and shape features from video image sequences, and integrates these f...
María T. López, Antonio Ferná...
DIS
2009
Springer
13 years 5 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner