Sciweavers

391 search results - page 26 / 79
» Enhancing the Performance of Dynamic Scripting in Computer G...
Sort
View
MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 1 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
ICCV
2007
IEEE
14 years 9 months ago
Adaptive enhancement and noise reduction in very low light-level video
A general methodology for noise reduction and contrast enhancement in very noisy image data with low dynamic range is presented. Video footage recorded in very dim light is especi...
Henrik Malm, Magnus Oskarsson, Eric Warrant, Petri...
LCN
2002
IEEE
14 years 17 days ago
Design and Analysis of a Dynamically Reconfigurable Network Processor
The combination of high-performance processing power and flexibility found in network processors (NPs) has made them a good solution for today’s packet processing needs. Similar...
Ian A. Troxel, Alan D. George, Sarp Oral
ICIW
2008
IEEE
14 years 2 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
JSSPP
2004
Springer
14 years 1 months ago
Enhancements to the Decision Process of the Self-Tuning dynP Scheduler
The self-tuning dynP scheduler for modern cluster resource management systems switches between different basic scheduling policies dynamically during run time. This allows to reac...
Achim Streit