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MIG
2009
Springer
14 years 2 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
ICDCS
2012
IEEE
11 years 10 months ago
DARD: Distributed Adaptive Routing for Datacenter Networks
Datacenter networks typically have many paths connecting each host pair to achieve high bisection bandwidth for arbitrary communication patterns. Fully utilizing the bisection ban...
Xin Wu, Xiaowei Yang
CG
2008
Springer
13 years 7 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
ICCV
1999
IEEE
14 years 9 months ago
Classification of Human Body Motion
The classification of human body motion is a difficult problem. In particular, the automatic segmentation of sequences containing more than one class of motion is challenging. An ...
Jens Rittscher, Andrew Blake
ICDCSW
2007
IEEE
13 years 7 months ago
A Middleware Support for Agent-Based Application Mobility in Pervasive Environments
—Application mobility is an efficient way to mask uneven conditioning and reduce users’ distractions in pervasive environments. However, since mobility brings more dynamism and...
Yu Zhou, Jiannong Cao, Vaskar Raychoudhury, Joanna...