Sciweavers

46 search results - page 7 / 10
» Entangled Games are Hard to Approximate
Sort
View
FOCS
2007
IEEE
14 years 5 months ago
On the Complexity of Nash Equilibria and Other Fixed Points (Extended Abstract)
d Abstract) Kousha Etessami LFCS, School of Informatics University of Edinburgh Mihalis Yannakakis Department of Computer Science Columbia University We reexamine what it means to...
Kousha Etessami, Mihalis Yannakakis
GD
2007
Springer
14 years 5 months ago
Moving Vertices to Make Drawings Plane
In John Tantalo’s on-line game Planarity the player is given a non-plane straight-line drawing of a planar graph. The aim is to make the drawing plane as quickly as possible by m...
Xavier Goaoc, Jan Kratochvíl, Yoshio Okamot...
ICTAI
2008
IEEE
14 years 5 months ago
The Performance of Approximating Ordinary Differential Equations by Neural Nets
—The dynamics of many systems are described by ordinary differential equations (ODE). Solving ODEs with standard methods (i.e. numerical integration) needs a high amount of compu...
Josef Fojdl, Rüdiger W. Brause
STOC
2010
ACM
269views Algorithms» more  STOC 2010»
14 years 2 months ago
Approximations for the Isoperimetric and Spectral Profile of Graphs and Related Parameters
The spectral profile of a graph is a natural generalization of the classical notion of its Rayleigh quotient. Roughly speaking, given a graph G, for each 0 < < 1, the spect...
Prasad Raghavendra, David Steurer and Prasad Tetal...
SIGECOM
2011
ACM
203views ECommerce» more  SIGECOM 2011»
13 years 1 months ago
Polynomial-time computation of exact correlated equilibrium in compact games
In a landmark paper, Papadimitriou and Roughgarden [2008] described a polynomial-time algorithm (“Ellipsoid Against Hope”) for computing sample correlated equilibria of concis...
Albert Xin Jiang, Kevin Leyton-Brown