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SIGECOM
2006
ACM
143views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
The computational complexity of nash equilibria in concisely represented games
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Grant Schoenebeck, Salil P. Vadhan
AOSE
2005
Springer
14 years 1 months ago
Zooming Multi-Agent Systems
Abstract Complex systems call for a hierarchical description. Analogously, the engineering of non-trivial MASs (multiagent systems) requires principles and mechanisms for a multi-l...
Ambra Molesini, Andrea Omicini, Alessandro Ricci, ...
MSWIM
2004
ACM
14 years 1 months ago
Outdoor experimental comparison of four ad hoc routing algorithms
Most comparisons of wireless ad hoc routing algorithms involve simulated or indoor trial runs, or outdoor runs with only a small number of nodes, potentially leading to an incorre...
Robert S. Gray, David Kotz, Calvin C. Newport, Nik...
EMSOFT
2004
Springer
14 years 1 months ago
Reactive process networks
Data flow process networks are a good model of computation for streaming multimedia applications incorporating audio, video and/or graphics streams. Process networks are concurre...
Marc Geilen, Twan Basten
ISPA
2004
Springer
14 years 1 months ago
Cayley DHTs - A Group-Theoretic Framework for Analyzing DHTs Based on Cayley Graphs
Static DHT topologies influence important features of such DHTs such as scalability, communication load balancing, routing efficiency and fault tolerance. Nevertheless, it is co...
Changtao Qu, Wolfgang Nejdl, Matthias Kriesell
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