We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...
Most face recognition systems only work well under quite constrained environments. In particular, the illumination conditions, facial expressions and head pose must be tightly con...
Many valuable text databases on the web have non-crawlable contents that are "hidden" behind search interfaces. Metasearchers are helpful tools for searching over many s...
— Self-localization is a major research task in mobile robotics for several years. Efficient self-localization methods have been developed, among which probabilistic Monte-Carlo...
In this paper, we propose a solution to adapt the differential point rendering technique developed by Kalaiah and Varshney to implicit surfaces. Differential point rendering was i...