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SGP
2003
13 years 9 months ago
Provably Good Surface Sampling and Approximation
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...
Steve Oudot, Jean-Daniel Boissonnat
ICPR
2006
IEEE
14 years 8 months ago
Face Recognition Robust to Head Pose from One Sample Image
Most face recognition systems only work well under quite constrained environments. In particular, the illumination conditions, facial expressions and head pose must be tightly con...
Brian C. Lovell, Shaokang Chen, Ting Shan
VLDB
2002
ACM
161views Database» more  VLDB 2002»
13 years 7 months ago
Distributed Search over the Hidden Web: Hierarchical Database Sampling and Selection
Many valuable text databases on the web have non-crawlable contents that are "hidden" behind search interfaces. Metasearchers are helpful tools for searching over many s...
Panagiotis G. Ipeirotis, Luis Gravano
IROS
2006
IEEE
111views Robotics» more  IROS 2006»
14 years 1 months ago
A Combined Monte-Carlo Localization and Tracking Algorithm for RoboCup
— Self-localization is a major research task in mobile robotics for several years. Efficient self-localization methods have been developed, among which probabilistic Monte-Carlo...
Patrick Heinemann, Jürgen Haase, Andreas Zell
RT
2001
Springer
14 years 15 hour ago
Differential Point Rendering
In this paper, we propose a solution to adapt the differential point rendering technique developed by Kalaiah and Varshney to implicit surfaces. Differential point rendering was i...
Aravind Kalaiah, Amitabh Varshney