Abstract. We show that we can e ectively t arbitrarily complex animation models to noisy image data. Our approach is based on leastsquares adjustment using of a set of progressivel...
Normal surface theory is a central tool in algorithmic threedimensional topology, and the enumeration of vertex normal surfaces is the computational bottleneck in many important a...
Three types of geometric structure--grid triangulations, rectangular subdivisions, and orthogonal polyhedra-can each be described combinatorially by a regular labeling: an assignm...
: We study additive distances and quasi-distances between words. We show that every additive distance is finite. We then prove that every additive quasi-distance is regularity-pres...
We determine the asymptotic behaviour of the number of eulerian circuits in a complete graph of odd order. One corollary of our result is the following. If a maximum random walk, ...