Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
We present change blindness redirection, a novel technique for allowing the user to walk through an immersive virtual environment that is considerably larger than the available ph...
Evan A. Suma, Seth Clark, David M. Krum, Samantha ...
This paper describes ongoing research into the use of a domain-retargetable reverse engineering environment to aid the structural understanding of large information spaces. In par...
To transplant the six characteristics of traditional collaborative learning into the network collaborative learning environment, this paper proposes the design of an Internet coll...
Fu-Chien Kao, Chia-Wei Liu, Zhi-Hua Ji, Chia-Liang...
We present a fast and robust system for estimating structure
and motion using a stereo pair, with straight lines as
features. Our first set of contributions are efficient algorit...