: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
: Studierstube is an operating system for applications in virtual reality. It supports multiple users collaborating in a distributed system. While initially developed for scientifi...
TeamRooms is a groupware environment based on the metaphor of shared virtual rooms. The system contains userdefined rooms, each with a shared whiteboard, chat tool and customizabl...
It is argued that the analysis of the learner's generated log files during interactions with a learning environment is necessary to produce interpretative views of their activ...