Sciweavers

2594 search results - page 165 / 519
» Environment as Active Support of Interaction
Sort
View
GI
2004
Springer
15 years 10 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
152
Voted
UIST
2004
ACM
15 years 10 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
GI
2001
Springer
15 years 9 months ago
Studierstube: An Application Environment for Multi-User Games in Virtual Reality
: Studierstube is an operating system for applications in virtual reality. It supports multiple users collaborating in a distributed system. While initially developed for scientifi...
Anton L. Fuhrmann, Werner Purgathofer
CHI
1997
ACM
15 years 8 months ago
A Tour of TeamRooms
TeamRooms is a groupware environment based on the metaphor of shared virtual rooms. The system contains userdefined rooms, each with a shared whiteboard, chat tool and customizabl...
Mark Roseman, Saul Greenberg
167
Voted
EDM
2010
248views Data Mining» more  EDM 2010»
15 years 6 months ago
Analyzing Learning Styles using Behavioral Indicators in Web based Learning Environments
It is argued that the analysis of the learner's generated log files during interactions with a learning environment is necessary to produce interpretative views of their activ...
Nabila Bousbia, Jean-Marc Labat, Amar Balla, Issam...