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» Environment for Multiprocessor Simulator Development
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119
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CIG
2005
IEEE
15 years 8 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
121
Voted
IEEEARES
2006
IEEE
15 years 8 months ago
DeDiSys Lite: An Environment for Evaluating Replication Protocols in Partitionable Distributed Object Systems
Distributed object systems for partitionable systems present a challenge, in that there is a trade-off between availability and consistency. Changes in one partition are not visib...
Stefan Beyer, Alexander Sanchez, Francesc D. Mu&nt...
WSC
2008
15 years 5 months ago
A simplified modeling approach for human system interaction
Despite increasing dependency on technology, the importance of humans is expected to increase and to provide a realistic basis for decision support; both technical and organizatio...
Torbjorn P. E. Ilar
113
Voted
FGCS
1998
91views more  FGCS 1998»
15 years 2 months ago
Computational steering in the CAVE
Scientists can gain much more insight from their simulations if they are enabled to change simulation parameters on the y while observing the results immediately. A crucial aspect...
Jurriaan D. Mulder, Robert van Liere, Jarke J. van...
WSC
2007
15 years 5 months ago
A model for contact center analysis and simulation
In this paper we depart from a set of simple assumptions regarding the behavior of a pool of customers associated with an enterprise’s contact center. We assume that the pool of...
Juan M. Huerta