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CSREAEEE
2006
174views Business» more  CSREAEEE 2006»
13 years 10 months ago
Using Temporal Information in Collaborative Filtering: An Empirical Study
- Collaborative filtering is a widely used and proven method of building recommender systems that provide personalized recommendations on products or services based on explicit rat...
Young Park, Tong-Queue Lee
SWARM
2008
SPRINGER
149views Optimization» more  SWARM 2008»
13 years 8 months ago
Self-organized flocking in mobile robot swarms
In this paper, we study self-organized flocking in a swarm of mobile robots. We present Kobot, a mobile robot platform developed specifically for swarm robotic studies. We describe...
Ali Emre Turgut, Hande Çelikkanat, Fatih G&...
GI
2004
Springer
14 years 2 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
EGC
2005
Springer
14 years 2 months ago
A Grid Architecture for Comfortable Robot Control
This paper describes a research project about robot control across a computing Grid, first step toward a Grid solution for generic process control. A computational Grid can signi...
Stéphane Vialle, Amelia De Vivo, Fabrice Sa...
NETGAMES
2004
ACM
14 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...