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CSCW
2008
ACM
13 years 9 months ago
Game design principles in everyday fitness applications
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are severa...
Taj Campbell, Brian Ngo, James Fogarty
ECSCW
2003
13 years 8 months ago
Applying Cyber-Archaeology
Online spaces that enable public shared inter-personal communications are of significant social and economic importance. This paper outlines a theoretical model and methodology, la...
Quentin Jones
JUCS
2007
93views more  JUCS 2007»
13 years 7 months ago
Mapping Academic Collaboration Networks: Perspectives from the First Year of the Reusable Learning Objects CETL
: The 'Reusable Learning Objects' Centre for Excellence in Teaching and Learning (RLO-CETL) is a five-year project (2005-2010) involving staff from three universities (Lo...
Raquel Morales, Patrick Carmichael
IRES
2002
85views more  IRES 2002»
13 years 7 months ago
The duality of knowledge
Knowledge Management (KM) is a field that has attracted much attention both in academic and practitioner circles. Most KM projects appear to be primarily concerned with knowledge ...
Paul Hildreth, Chris Kimble
ETELEMED
2009
IEEE
164views Healthcare» more  ETELEMED 2009»
13 years 5 months ago
Research Challenges for Achieving Healthcare Business Process Interoperability
- E-Health systems' interoperability constitutes one of the main challenges of the IT society. E-Health interoperability will not occur without a shared policy and a process f...
Dimitrios Alexandrou, Gregoris Mentzas