Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Abstract: Taking into account requirements of sensor networks, we need fully-distributed and selforganising control mechanisms which are scalable to the size of a network, robust t...
In this paper we present an analytical-based framework for parallel program performance prediction. The main thrust of this work is to provide a means for treating realistic appli...
The rapidly increasing traffic demand from mobile users forces network operators and service providers to extend and optimize existing networks as well as to plan entirely new mo...
In a service-oriented architecture, systems communicate by exchanging messages. In this work, we propose a formal model based on OCL-constrained UML Class diagrams and a methodolo...