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» Essential Phenomena of General Intelligence
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ATAL
2010
Springer
13 years 8 months ago
DipGame: a testbed for multiagent systems
There is a chronic lack of shared application domains to test the research models and agent architectures on areas like negotiation, argumentation, trust and reputation. In this d...
Angela Fabregues, David Navarro, Alejandro Serrano...
AGI
2011
12 years 11 months ago
Coherence Progress: A Measure of Interestingness Based on Fixed Compressors
The ability to identify novel patterns in observations is an essential aspect of intelligence. In a computational framework, the notion of a pattern can be formalized as a program ...
Tom Schaul, Leo Pape, Tobias Glasmachers, Vincent ...
IROS
2006
IEEE
115views Robotics» more  IROS 2006»
14 years 1 months ago
An Analysis of Random Peer-to-Peer Communication for System-Level Coordination in Decentralized Multiple-Robot Systems
— Inter-robot communication is essential if general purpose intelligent decentralized multiple-robot systems are to become a reality. Traditionally, explicit communication amongs...
Chris A. C. Parker, Hong Zhang
ISCAS
2005
IEEE
173views Hardware» more  ISCAS 2005»
14 years 1 months ago
Slack-time aware routing in NoC systems
—Efficient routing schemes are essential if Network on Chip (NoC) architectures are to be used for implementing multi-core systems for real-time multi-media applications. These s...
Daniel Andreasson, Shashi Kumar
GECCO
2005
Springer
145views Optimization» more  GECCO 2005»
14 years 1 months ago
Evolving an ecology of two-tiered organizations
Evolutionary models typically rely on a single level of evolution for training a team of cooperating agents. I present a model that evolves at two levels—an “organizational”...
Travis Kriplean