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» Estimating Color and Texture Parameters for Vector Graphics
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RT
2004
Springer
15 years 8 months ago
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...
Rui Wang 0003, John Tran, David P. Luebke
ICIAP
2001
Springer
16 years 3 months ago
A World Wide Web Region-Based Image Search Engine
In this paper the development of an intelligent image content-based search engine for the World Wide Web is presented. Information Web Crawlers continuously traverse the Internet ...
Ioannis Kompatsiaris, Evangelia Triantafyllou, Mic...
PG
2003
IEEE
15 years 8 months ago
Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields
High-quality non-intrusive human motion capture is necessary for acquistion of model-based free-viewpoint video of human actors. Silhouette-based approaches have demonstrated that...
Christian Theobalt, Joel Carranza, Marcus A. Magno...
CGF
2007
113views more  CGF 2007»
15 years 2 months ago
Real-time homogenous translucent material editing
This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jens...
Kun Xu, Yue Gao, Yong Li, Tao Ju, Shi-Min Hu
GRAPHITE
2007
ACM
15 years 6 months ago
Compact and efficient generation of radiance transfer for dynamically articulated characters
We present a data-driven technique for generating the precomputed radiance transfer vectors of an animated character as a function of its joint angles. We learn a linear model for...
Derek Nowrouzezahrai, Patricio D. Simari, Evangelo...