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» Estimating Color and Texture Parameters for Vector Graphics
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SIGGRAPH
1998
ACM
13 years 11 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec
CGF
2008
188views more  CGF 2008»
13 years 7 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
ICMCS
1999
IEEE
181views Multimedia» more  ICMCS 1999»
13 years 12 months ago
Interactive Content-Based Retrieval in Video Databases Using Fuzzy Classification and Relevance Feedback
This paper presents an integrated framework for interactive content-based retrieval in video databases by means of visual queries. The proposed system incorporates algorithms for ...
Anastasios D. Doulamis, Yannis S. Avrithis, Nikola...
CGF
2002
103views more  CGF 2002»
13 years 7 months ago
Hardware Accelerated Interactive Vector Field Visualization: A level of detail approach
This paper presents an interactive global visualization technique for dense vector fields using levels of detail. We introduce a novel scheme which combines an error-controlled hi...
Udeepta Bordoloi, Han-Wei Shen
CVPR
2008
IEEE
14 years 9 months ago
A Bayesian approach for image segmentation with shape priors
Color and texture have been widely used in image segmentation; however, their performance is often hindered by scene ambiguities, overlapping objects, or missing parts. In this pa...
Hang Chang, Qing Yang, Bahram Parvin