: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Camera spectral sensitivity plays an important role for various color-based computer vision tasks. Although several methods have been proposed to estimate it, their applicability ...
Given a single outdoor image, we present a method for estimating the likely illumination conditions of the scene. In particular, we compute the probability distribution over the su...
Jean-François Lalonde, Alexei A. Efros, Srinivasa...
In this paper, we propose an efficient hierarchical method for extracting invariant texture features using the Gabor wavelets and Radon transform parameters. The proposed method a...