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AAAI
1996
13 years 10 months ago
Exploiting Graph Properties of Game Trees
The state space of most adversary games is a directed graph. However, due to the success of simple recursive algorithms based on Alpha-Beta, theoreticians and practitioners have c...
Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de...
ICDM
2007
IEEE
187views Data Mining» more  ICDM 2007»
14 years 3 months ago
Statistical Learning Algorithm for Tree Similarity
Tree edit distance is one of the most frequently used distance measures for comparing trees. When using the tree edit distance, we need to determine the cost of each operation, bu...
Atsuhiro Takasu, Daiji Fukagawa, Tatsuya Akutsu
CSB
2005
IEEE
114views Bioinformatics» more  CSB 2005»
14 years 2 months ago
Tree Decomposition Based Fast Search of RNA Structures Including Pseudoknots in Genomes
Searching genomes for RNA secondary structure with computational methods has become an important approach to the annotation of non-coding RNAs. However, due to the lack of effici...
Yinglei Song, Chunmei Liu, Russell L. Malmberg, Fa...
JAL
2002
113views more  JAL 2002»
13 years 8 months ago
A multivariate view of random bucket digital search trees
We take a multivariate view of digital search trees by studying the number of nodes of different types that may coexist in a bucket digital search tree as it grows under an arbitr...
Friedrich Hubalek, Hsien-Kuei Hwang, William Lew, ...
VLDB
1999
ACM
151views Database» more  VLDB 1999»
14 years 1 months ago
Cache Conscious Indexing for Decision-Support in Main Memory
As random access memory gets cheaper, it becomes increasingly affordable to build computers with large main memories. We consider decision support workloads within the context of...
Jun Rao, Kenneth A. Ross