Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
This paper presents a fast, accurate, and novel method for the problem of estimating the number of humans and their positions from background differenced images obtained from a si...
Lan Dong, Vasu Parameswaran, Visvanathan Ramesh, I...
This work addresses the problem of human action recognition by introducing a representation of a human action as a collection of short trajectories that are extracted in areas of ...
Antonios Oikonomopoulos, Ioannis Patras, Maja Pant...
This paper addresses the problem of reconstructing surface models of indoor scenes from sparse 3D scene structure captured from N camera views. Sparse 3D measurements of real scen...
Anastasios Manessis, Adrian Hilton, Philip F. McLa...
Existing approaches to multi-view learning are particularly effective when the views are either independent (i.e, multi-kernel approaches) or fully dependent (i.e., shared latent ...
Mathieu Salzmann, Carl Henrik Ek, Raquel Urtasun, ...