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CVPR
2010
IEEE
14 years 3 months ago
A Game-Theoretic Approach to Fine Surface Registration without Initial Motion Estimation
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two step process where an initial coarse motion estimation is fo...
Andrea Albarelli, Andrea Torsello, Emanuele Rodol

Publication
241views
13 years 8 months ago
Fast and Automatic Object Pose Estimation for Range Images on the GPU
We present a pose estimation method for rigid objects from single range images. Using 3D models of the objects, many pose hypotheses are compared in a data-parallel version of t...
In Kyu Park, Marcel Germann, Michael D. Breitenste...
DAGM
2005
Springer
14 years 29 days ago
Three-Dimensional Shape Knowledge for Joint Image Segmentation and Pose Estimation
Abstract. This paper presents the integration of 3D shape knowledge into a variational model for level set based image segmentation and tracking. Having a 3D surface model of an ob...
Thomas Brox, Bodo Rosenhahn, Joachim Weickert
SCVMA
2004
Springer
14 years 23 days ago
Comparison of Edge-Driven Algorithms for Model-Based Motion Estimation
3D-model-based tracking offers one possibility to explicate the manner in which spatial coherence can be exploited for the analysis of image sequences. Two seemingly different ap...
Hendrik Dahlkamp, Artur Ottlik, Hans-Hellmut Nagel
JAL
2002
69views more  JAL 2002»
13 years 7 months ago
Rates of convergence for Quicksort
The normalized number of key comparisons needed to sort a list of randomly permuted items by the Quicksort algorithm is known to converge in distribution. We identify the rate of ...
Ralph Neininger, Ludger Rüschendorf