Abstract. We address the problem of finding the correspondences of two point sets in 3D undergoing a rigid transformation. Using these correspondences the motion between the two s...
Many algorithms for shape analysis and shape processing rely on accurate estimates of differential information such as normals and curvature. In most settings, however, care must...
In Reverse Engineering a physical object is digitally reconstructed from a set of boundary points. In the segmentation phase these points are grouped into subsets to facilitate co...
Early in the development of Computer Graphics it was realized that projective geometry was well suited for the representation of transformations. Now, it seems that another change...
The paper has two main contributions: The rst is a set of methods for computing structure and motion for m 3 views of 6 points. It is shown that a geometric image error can be mini...
Frederik Schaffalitzky, Andrew Zisserman, Richard ...