Omnidirectional images arising from 3D-motion of a camera contain persistent structures over a large variation of motions because of their large field of view. This persistence ma...
Sprite coding is a very efficient method for the representation and compression of background video object, which has been accepted by MPEG-4 standard. However, how to automatical...
To separate object motion from camera motion in an aerial video, consecutive frames are registered at their planar background. Feature points are selected in consecutive frames an...
We present a novel variational method for the simultaneous estimation of dense scene flow and structure from stereo sequences. In contrast to existing approaches that rely on a ful...
We present a system that estimates the motion of a stereo head or a single moving camera based on video input. The system operates in real-time with low delay and the motion estim...