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» Estimation-Quantization Geometry Coding Using Normal Meshes
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CAGD
2005
88views more  CAGD 2005»
13 years 7 months ago
An efficient bit allocation for compressing normal meshes with an error-driven quantization
We propose a new wavelet compression algorithm based on the rate-distortion optimization for densely sampled triangular meshes. Exploiting the normal remesher of Guskov et al., th...
Frédéric Payan, Marc Antonini
SIGGRAPH
1996
ACM
13 years 11 months ago
Progressive Meshes
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Hugues Hoppe
CAD
2005
Springer
13 years 7 months ago
Lossless compression of predicted floating-point geometry
The size of geometric data sets in scientific and industrial applications is constantly increasing. Storing surface or volume meshes in standard uncompressed formats results in la...
Martin Isenburg, Peter Lindstrom, Jack Snoeyink
PCM
2005
Springer
123views Multimedia» more  PCM 2005»
14 years 1 months ago
Adaptive Vertex Chasing for the Lossless Geometry Coding of 3D Meshes
We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Vertex Chasing. Previous localized geometry coding methods have demonstrated better compressi...
Haeyoung Lee, Sujin Park
TOG
2002
141views more  TOG 2002»
13 years 7 months ago
Geometry images
Surface geometry is often modeled with irregular triangle meshes. The process of remeshing refers to approximating such geometry using a mesh with (semi)-regular connectivity, whi...
Xianfeng Gu, Steven J. Gortler, Hugues Hoppe