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NETGAMES
2004
ACM
14 years 3 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
MMS
2002
13 years 9 months ago
Architectural considerations for next-generation file systems
Integration--supporting multiple application classes with heterogeneous requirements--is an emerging trend in networks, file systems, and operating systems. In this paper, we eval...
Prashant J. Shenoy, Pawan Goyal, Harrick M. Vin
IPPS
2008
IEEE
14 years 4 months ago
Resource allocation in a client/server hybrid network for virtual world environments
The creation of a virtual world environment (VWE) has significant costs, such as maintenance of server rooms, server administration, and customer service. The initial development...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
ERCIMDL
2003
Springer
93views Education» more  ERCIMDL 2003»
14 years 3 months ago
geoXwalk - A Gazetteer Server and Service for UK Academia
This paper will summarise work undertaken on behalf of the UK academic community to evaluate and develop a gazetteer server and service which will underpin geographic searching wi...
James Reid
OSDI
1996
ACM
13 years 11 months ago
Lazy Receiver Processing (LRP): A Network Subsystem Architecture for Server Systems
The explosive growth of the Internet, the widespread use of WWW-related applications, and the increased reliance on client-server architectures places interesting new demands on n...
Peter Druschel, Gaurav Banga