Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
: Motion estimation from image sequences is a complex problem which requires high computing resources and is highly affected by changes in the illumination conditions in most of th...
The computational power provided by many-core graphics processing units (GPUs) has been exploited in many applications. The programming techniques currently employed on these GPUs...
Long Chen, Oreste Villa, Sriram Krishnamoorthy, Gu...
OWL 2 RL was standardized as a less expressive but scalable subset of OWL 2 that allows a forward-chaining implementation. However, building an enterprise-scale forward-chaining ba...
Despite their numerous applications, efficiently rendering participating media remains a challenging task due to the intricacy of the radiative transport equation. While numerical...
Vincent Pegoraro, Mathias Schott, Steven G. Parker