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» Evaluating Hardware Compilation Techniques
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JGTOOLS
2008
126views more  JGTOOLS 2008»
13 years 9 months ago
Simple Empty-Space Removal for Interactive Volume Rendering
Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
Vincent Vidal 0002, Xing Mei, Philippe Decaudin
JUCS
2007
104views more  JUCS 2007»
13 years 8 months ago
Real-time Architecture for Robust Motion Estimation under Varying Illumination Conditions
: Motion estimation from image sequences is a complex problem which requires high computing resources and is highly affected by changes in the illumination conditions in most of th...
Javier Díaz, Eduardo Ros, Rafael Rodr&iacut...
IPPS
2010
IEEE
13 years 6 months ago
Dynamic load balancing on single- and multi-GPU systems
The computational power provided by many-core graphics processing units (GPUs) has been exploited in many applications. The programming techniques currently employed on these GPUs...
Long Chen, Oreste Villa, Sriram Krishnamoorthy, Gu...
SEMWEB
2010
Springer
13 years 6 months ago
Optimizing Enterprise-Scale OWL 2 RL Reasoning in a Relational Database System
OWL 2 RL was standardized as a less expressive but scalable subset of OWL 2 that allows a forward-chaining implementation. However, building an enterprise-scale forward-chaining ba...
Vladimir Kolovski, Zhe Wu, George Eadon
GRAPHICSINTERFACE
2009
13 years 6 months ago
An analytical approach to single scattering for anisotropic media and light distributions
Despite their numerous applications, efficiently rendering participating media remains a challenging task due to the intricacy of the radiative transport equation. While numerical...
Vincent Pegoraro, Mathias Schott, Steven G. Parker