Sciweavers

7810 search results - page 1505 / 1562
» Evaluating Image Retrieval
Sort
View
CGF
2010
148views more  CGF 2010»
13 years 8 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....
CGF
2008
100views more  CGF 2008»
13 years 8 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
CGF
2008
138views more  CGF 2008»
13 years 8 months ago
Geometry-Aware Framebuffer Level of Detail
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
Lei Yang, Pedro V. Sander, Jason Lawrence
CGF
2008
126views more  CGF 2008»
13 years 8 months ago
Maximum Entropy Coordinates for Arbitrary Polytopes
Barycentric coordinates can be used to express any point inside a triangle as a unique convex combination of the triangle's vertices, and they provide a convenient way to lin...
K. Hormann, N. Sukumar
CGF
2008
137views more  CGF 2008»
13 years 8 months ago
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
P. Guerrero, Stefan Jeschke, Michael Wimmer
« Prev « First page 1505 / 1562 Last » Next »