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CHI
2008
ACM
16 years 4 months ago
Improving the performance of motor-impaired users with automatically-generated, ability-based interfaces
We evaluate two systems for automatically generating personalized interfaces adapted to the individual motor capabilities of users with motor impairments. The first system, SUPPLE...
Krzysztof Z. Gajos, Jacob O. Wobbrock, Daniel S. W...
CHI
2007
ACM
16 years 4 months ago
Using heart rate to control an interactive game
This paper presents a novel way of using real-time heart rate information to control a physically interactive biathlon (skiing and shooting) computer game. Instead of interfacing ...
Aleksi Lindblad, Mikko Jouhtio, Perttu Häm&au...
CHI
2006
ACM
16 years 4 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
CHI
2005
ACM
16 years 4 months ago
Compensating for low frame rates
Experiments were conducted to investigate the interdependency of frame rates (30, 15, 10 fps) and audiovisual skew (from +163 to -233 ms1 ). Noised nonsense words like 'abaga...
Hendrik Knoche, Hermann de Meer, David Kirsh
POPL
2004
ACM
16 years 4 months ago
Simple relational correctness proofs for static analyses and program transformations
We show how some classical static analyses for imperative programs, and the optimizing transformations which they enable, may be expressed and proved correct using elementary logi...
Nick Benton
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