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» Evaluating Jason for Distributed Crowd Simulations
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HIS
2008
13 years 10 months ago
Improving the Performance of Partitioning Methods for Crowd Simulations
Simulating the realistic behavior of large crowds of autonomous agents is still a challenge for the computer graphics community. In order to handle large crowds, some scalable arc...
Guillermo Vigueras, Miguel Lozano, Juan Manuel Ord...
WSCG
2003
163views more  WSCG 2003»
13 years 10 months ago
Virtual Dublin - A Framework for Real-Time Urban Simulation
We present a description of an urban simulation system work in progress. The goal is to create a large-scale immersive simulation of Dublin City that can then be used as a researc...
John Hamill, Carol O'Sullivan
AINA
2007
IEEE
14 years 16 days ago
On the Design of an Efficient Architecture for Supporting Large Crowds of Autonomous Agents
Crowd simulations require both rendering visually plausible images and managing the behavior of autonomous agents. Therefore, these applications need an efficient design that allo...
Miguel Lozano, Pedro Morillo, Juan M. Orduñ...
PADS
2005
ACM
14 years 2 months ago
Distributed Worm Simulation with a Realistic Internet Model
Internet worm spread is a phenomenon involving millions of hosts, who interact in complex and diverse environment. Scanning speed of each infected host depends on its resources an...
Songjie Wei, Jelena Mirkovic, D. Martin Swany
SIGIR
2011
ACM
12 years 11 months ago
Learning to rank from a noisy crowd
We study how to best use crowdsourced relevance judgments learning to rank [1, 7]. We integrate two lines of prior work: unreliable crowd-based binary annotation for binary classi...
Abhimanu Kumar, Matthew Lease